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Article published 18th October 2010, 23:24 by Talarin and last updated 18th October 2010, 23:24

Steam hits 30m active users

PC Gaming is still the daddy when it comes to online gaming...
article_main I spotted this PR release today:
Quote:
Valve today announced the latest growth data for Steam, a leading platform for PC & Mac games and digital entertainment, revealing new account growth of 178%, sales growth of over 200%, over 200 Steamworks games shipped to date, and more.

During the past 12 months the platform had year-over-year new user growth of 178%, pushing the total number of active accounts to over 30 million, with over 1,200 games now offered. Peak simultaneous player numbers were also up to over three million, with over six million unique gamers accessing Steam each day.

In addition to new user growth, Steam sales during the trailing 12 months increased by more than 200%, putting it on track for a sixth straight year of realizing over 100% year-over-year growth in unit sales. To meet this demand, the Steam infrastructure has been increased and now has ability to run at 400Gps, enough bandwidth to ship a digitized version of the Oxford English Dictionary 92.6 times per second.

The period also realized continued adoption of the Steamworks suite of publishing services in tangible and electronic versions of today's popular games. Included in many of the year's biggest releases -- such as Sid Meier's Civilization V, Just Cause 2, and R.U.S.E., with more to come during the holiday season -- Steamworks has now shipped in over 200 since the suite of services was released two years ago. In addition, the Steam Cloud (introduced in Spring 2008) has surpassed the 100 million files saved milestone.

"Steam is on track to record the biggest year in its six year history," said Gabe Newell, president of Valve. "The year has marked major development advances to the platform with the introduction of support for Mac titles, the Steam Wallet and in-game item buying support, and more. We believe the growth in accounts, sales, and player numbers is completely tied to this work and we plan to continue to develop the platform to offer more marketing, sales, and design tools for developers and publishers of games and digital entertainment"


I'm assuming that they mean 400Gbps when they talk about infrastructure, which is bloody impressive.

For comparison, in Feb 2010 Xbox live had 23m users, with a peak of 2.3m online at the same time (remember it is a subscription service). Playstation Network boasts 50m online accounts for the PS3.

Back when Steam was released (2003?) I really, really hated it. I only got it because it was the only way to get hold of the "official" release of Counter-Strike. Now I can't imagine not having it.

Then remember that many PC games online don't bother with Steam.

Just thought I'd share...
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