COHO guild
27th September 2010, 21:00
Shak
COHO guild
Grim has created a guild 'Nazistress', (apparently the name was by consensus), so next time you are on contact him for an invite. 

If you can't take a joke, you shouldn't have joined
28th September 2010, 17:58
Agamagala
COHO guild
Cool, I like the name of the guild being an expert on Nazi's causing stress......
I'm only a little bit French...
3rd February 2011, 08:01
Chez
COHO guild
COHO's getting shut down in March.
Quote: |
Why are you closing the Open Beta?
As with all Beta programs, the purpose of the Company of Heroes Online Open Beta was to test the game mechanics and elements such as micro-transactions so that the learnings could be used to shape the game. After several very successful months we have a wealth of data and feedback that the team at Relic and the wider online team at THQ can digest and use to shape and enhance our future offerings. How long will Company of Heroes Online be available? We will continue to support Company of Heroes online until March 31, 2011, at which point the servers will be taken down. |
The aim of all life is death.
5th February 2011, 12:16
Talarin
COHO guild
That's a shame, but I'll take a stab and say that they were making no money out of it.
A census taker once tried to test me. I ate his liver with some fava beans and a nice Chianti.
5th February 2011, 17:00
Chez
COHO guild
Pretty good stab I'd say. I think THQ posted results recently saying they'd lost money in the last quarter, no doubt something to do with it. But on the other hand it's not like they really made a push at offering anything new. Let's face it, the core fans were still playing CoH since it offered more sides, more maps, more modes. CoHO added RPG elements, but since you got stuff free I still don't know why you'd have bothered putting money into it.
Is there any particularly good example of a profitable free game? Many of the houses have experimented with it, even money-hog EA with Battlefield Heroes or Need for Speed World. I heard Dungeons and Dragons initially made more money from micro-payments than they had from subscriptions when they originally switched over to a free model, but I dunno how that panned out in the long run.
Is there any particularly good example of a profitable free game? Many of the houses have experimented with it, even money-hog EA with Battlefield Heroes or Need for Speed World. I heard Dungeons and Dragons initially made more money from micro-payments than they had from subscriptions when they originally switched over to a free model, but I dunno how that panned out in the long run.
The aim of all life is death.