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minilogo Natural-Selection 2

Article published 13th August 2010, 22:51 by DY357LX and last updated 13th August 2010, 22:56

Alpha Patch 2 Released. (Build 151)

Many little bug fixes, additions and improvements. Patch notes follow...
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We are making good progress with physics, animation and networking bugs in the alpha and have many improvements and fixes in our new patch. Here's the complete list:

Technical

* Fixed animation choppiness on player models
* Fixed client-side and server-side memory leaks
* Fixed bug where pressing Enter in the password dialog would append an invalid character to the password
* Fixed bug where the server browser (after starting a game) only listed LAN servers
* Fixed bug where using the subtractive blend mode for effects would somteimes corrupt the rendering
* Fixed bug where binding a server to a specific IP address would fail
* Fixed non-QWERTY or US keyboard layouts not working properly (doesn't fully work in chat yet)
* Fixed tilde for opening the console on some keyboards
* Fixed num lock not working when typing
* Fixed bug where Decoda would not properly launch a mod that had spaces in the directory name
* Fixed assert/crash when loading levels with certain types of concave faces
* Fixed bug where error messages would be reported incorrectly when a base class for a Lua class was not found
* Fixed timing discrepancies between the server and client when player input was processed (fixes shooting moving enemies)
* Fixed bug where the physics system was not properly reporting the material of hit surfaces
* Fixed bug where the disconnect message was printed multiple times in the log on the client when a server was shutdown
* Fixed bug where the mouse cursor was sometimes hidden in the main menu when a client was disconnected from the server
* Added keyboard repeat rate when typing
* Added additional error messages when a client disconnects from the server
* Added texture quality option to editor's general settings
* Added support for setting string material parameters on RenderModels
* Added the ability to connect to a server with a password from the console
* Added "sound_debug 1" in "dev" mode for finding sound problems (helpful for mod authors)
* Changed the cursor color in Deco/da to be the inverse of the background color
* Synchronized the "fullscreen" check box with the current window state
* Added Overview application for generating minimaps

Game

* Added doors. They open and close for players, but can also be "hacked" by a marine Commander. They can also be locked (locks will be able to be destroyed by alien growth in the future).
* New Commander tooltips that show you cost, requirements, cost, for most upgrades, structures and abilities.
* Fixed many sound problems (ricochets, spawn sounds, etc.).
* Fixed problem with running out of spawn points and falling through the world
* Fixed problem where multiple upgrades of the same type couldn't be performed (ie, more than one advanced armory).
* Alien morphing is no longer instant - you turn into an egg and go third-person for a time.
* Can no longer recycle occupied Command Stations.
* Commanders never collide with anything.
* Gorge spit and spray now fire instantly (you don't have to switch "modes"Wink.
* Added parasite ability to Skulk! Hive sight isn't currently enabled though.
* Marines no longer start with an infantry portal - they must build one. Infantry Portals must be built near a Command Station.
* Hives start with 3 Drifters and Command Stations start with 2 MACs.
* Marines can now help build structures like in NS1 (needs audio/visual effects still).
* Scoreboard now shows colored numbers instead of colored bars.
* Fixed problem where new hives didn't visually smash through tech point.
* Added commander hotkeys (but only working for alien Commander at the moment).
* Fixed problem where non-Commanding marines didn't get killed when closed in a Command Station.
* Added death animations and ragdolls to most structures and players.
* Fixed many commander icons.

Assets

* Many updated sound effects and updated reverb settings.
* ns2_tram updates.
* Many new MAC voiceovers and tuned him to be less repetitive.
* Added rifle sound variations.
* More sci-fi rifle reload, better sounding shotgun fire.
* Added sound variations and improvements to Gorge and Lerk.


On a side note, my topic on the "Ideas And Suggestions" sub-forum seems to be getting a positive response.
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