Natural-Selection 2
Article published 13th August 2010, 22:51 by DY357LX and last updated 13th August 2010, 22:56
Alpha Patch 2 Released. (Build 151)
Many little bug fixes, additions and improvements. Patch notes follow...
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We are making good progress with physics, animation and networking bugs in the alpha and have many improvements and fixes in our new patch. Here's the complete list:
Technical * Fixed animation choppiness on player models * Fixed client-side and server-side memory leaks * Fixed bug where pressing Enter in the password dialog would append an invalid character to the password * Fixed bug where the server browser (after starting a game) only listed LAN servers * Fixed bug where using the subtractive blend mode for effects would somteimes corrupt the rendering * Fixed bug where binding a server to a specific IP address would fail * Fixed non-QWERTY or US keyboard layouts not working properly (doesn't fully work in chat yet) * Fixed tilde for opening the console on some keyboards * Fixed num lock not working when typing * Fixed bug where Decoda would not properly launch a mod that had spaces in the directory name * Fixed assert/crash when loading levels with certain types of concave faces * Fixed bug where error messages would be reported incorrectly when a base class for a Lua class was not found * Fixed timing discrepancies between the server and client when player input was processed (fixes shooting moving enemies) * Fixed bug where the physics system was not properly reporting the material of hit surfaces * Fixed bug where the disconnect message was printed multiple times in the log on the client when a server was shutdown * Fixed bug where the mouse cursor was sometimes hidden in the main menu when a client was disconnected from the server * Added keyboard repeat rate when typing * Added additional error messages when a client disconnects from the server * Added texture quality option to editor's general settings * Added support for setting string material parameters on RenderModels * Added the ability to connect to a server with a password from the console * Added "sound_debug 1" in "dev" mode for finding sound problems (helpful for mod authors) * Changed the cursor color in Deco/da to be the inverse of the background color * Synchronized the "fullscreen" check box with the current window state * Added Overview application for generating minimaps Game * Added doors. They open and close for players, but can also be "hacked" by a marine Commander. They can also be locked (locks will be able to be destroyed by alien growth in the future). * New Commander tooltips that show you cost, requirements, cost, for most upgrades, structures and abilities. * Fixed many sound problems (ricochets, spawn sounds, etc.). * Fixed problem with running out of spawn points and falling through the world * Fixed problem where multiple upgrades of the same type couldn't be performed (ie, more than one advanced armory). * Alien morphing is no longer instant - you turn into an egg and go third-person for a time. * Can no longer recycle occupied Command Stations. * Commanders never collide with anything. * Gorge spit and spray now fire instantly (you don't have to switch "modes". * Added parasite ability to Skulk! Hive sight isn't currently enabled though. * Marines no longer start with an infantry portal - they must build one. Infantry Portals must be built near a Command Station. * Hives start with 3 Drifters and Command Stations start with 2 MACs. * Marines can now help build structures like in NS1 (needs audio/visual effects still). * Scoreboard now shows colored numbers instead of colored bars. * Fixed problem where new hives didn't visually smash through tech point. * Added commander hotkeys (but only working for alien Commander at the moment). * Fixed problem where non-Commanding marines didn't get killed when closed in a Command Station. * Added death animations and ragdolls to most structures and players. * Fixed many commander icons. Assets * Many updated sound effects and updated reverb settings. * ns2_tram updates. * Many new MAC voiceovers and tuned him to be less repetitive. * Added rifle sound variations. * More sci-fi rifle reload, better sounding shotgun fire. * Added sound variations and improvements to Gorge and Lerk. |
On a side note, my topic on the "Ideas And Suggestions" sub-forum seems to be getting a positive response.
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