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Article published 10th April 2010, 22:20 by DY357LX and last updated 10th April 2010, 22:20

Druid Cataclysm Changes Announced.

Shape-shifting into something fluffy.
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New spells

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Thrash (81)
Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds. The intent here is to give bears another button to hit while tanking. Talents will affect the bleed, such as causing Swipe (Bear) to deal more damage to bleeding targets.
5 seconds cooldown. 25 Rage.
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Stampeding Roar (83)
The Druid roars, increasing the movement of all allies within 10 yards by 40% for 8 seconds. Stampeding Roar can be used in cat or bear form, but bears might have a talent to drop the cooldown. The goal of this ability is to give both bears and cats a little more situational group utility.
3 minutes cooldown. No cost.
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Wild Mushroom (85)
Grows a magical mushroom at the target location. After 4 seconds the mushroom becomes invisible. Enemies who cross the mushroom detonate it, causing it to deal area-of-effect damage, though its damage component will remain very effective against single targets. The Druid can also choose to detonate the mushroom ahead of time. This is primarily a tool for the Balance Druid, and there will be talents that play off of it.
No cooldown. 40 yards range. Instant cast.

Changes to Abilities & Mechanics

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Restoration Druids will not be receiving any new spells, the challenge will be making sure they have a well-defined niche. A Druid should tank-heal with stacks of Lifebloom, spot-heal with Nourish and Regrowth, and top off targets with Rejuvenation
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More depth to cat and bear, adding a reliable interrupt and bears need a few more buttons to push.
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Barkskin will innately be undispellable.
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Large damage buff to Mangle (Cat) so when you can't use Shred the dps loss isn't too great.
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Abolish Poison will be removed, but Restoration Druids will gain Dispel Magic (on friendly targets) as a talent. All Druids can Cure Poison and Remove Curse.

New Talents & Talent Changes

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Tree of Life will be changing from a passive talent to a cooldown similar to Metamorphosis. Tree of Life won't be able to be banished and the model for Tree Form will be updated.
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Feral cat rotation will be more forgiving. It's not that they want to remove what people like about the gameplay, but want it to be less punishing if you miss something, such as a Savage Roar or Rake.
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Balance Druids will gain a new ability called Nature's Torrent, which will strike for Nature or Arcane damage depending on which will do more damage and moves the Eclipse meter. (More below!)
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Restoration Druids will have a new talent called Efflorescence, which causes a bed of healing flora to sprout beneath targets that are critically healed by Regrowth.
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Feral Cats and Bears will gain an ability similar to Kick or Pummel.
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We want to make sure Feral and Balance Druids feel like good options for an Arena team. They need the tools to where you might consider a Feral Druid over an Arms Warrior, or a Balance Druid over a Mage or Warlock. Remember that the PvP landscape will probably look pretty different for Cataclysm with a focus on rated, competitive Battlegrounds.

Mastery Bonuses
Balance

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Spell Damage - Increases damage done by spells.
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Spell Haste - Increases spell haste.
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Eclipse: Balance Druids will have a new UI element that shows a sun and a moon. Whenever they cast an Arcane spell, it will move the UI closer to the sun, and buff their Nature damage. Whenever they cast a Nature spell, it will move the UI closer to the moon, and buff their Arcane damage. The gameplay intention is to alternate Arcane and Nature spells (largely Starfire and Wrath) to maintain the balance.

Feral (Cat)

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Melee Damage - Increases melee damage.
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Melee Critical Damage - Increases melee critical strike damage.
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Bleed Damage: Increases damage done by bleed effects.

Feral (Bear)

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Damage Reduction - Reduces damage taken.
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Vengeance - Every time the Druid takes damage, he or she will gain (up to) 5% of the damage taken as attack power. This This buff will stack to (up to) 10% of the Druid's maximum un-buffed health.
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Savage Defense: Savage Defense is the current bear mechanic for converting crits into damage absorption and will be improved for bears.

Restoration

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Healing - Increases healing done.
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Meditation - Increases mana regeneration in combat.
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HoT Scale Healing: HoTs will do increased healing on more wounded targets. The mechanic is similar to that of the Restoration Shaman, but with HoTs instead of direct heals.

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