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Article published 10th April 2010, 22:25 by DY357LX and last updated 10th April 2010, 22:25

Rogue Cataclysm Changes Announced.

Opening your girlfriends locked box for free.
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New Spells

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Redirect (81)
Redirect will allow Rogues to transfer combo points from one target (even a recently killed one) to another. Since self-buffs like Slice and Dice will no longer require a target, players will be able to use any any combo points they are not able to transfer (i.e. when Redirect is on cooldown) to refresh them.
1 minute cooldown.
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Combat Readiness (83)
Another defensive cooldown enters the Rogues' repertoire. For the duration of this buff, every hit the Rogue takes causes him or her to gain a stack (and refresh the duration) of Combat Insight. Combat Insight decreases all damage taken by 10% per application, up to a maximum of 50%.
6 seconds duration, 2 minutes cooldown.
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Smoke Bomb (85)
Rogues at level 85 will be able to drop a Smoke Bomb, that creates a cloud of smoke to interfere with enemies' targeting. Players and monsters outside the cloud will not be able to target and directly attack players inside - AoE abilities on the cloud will still work though. Creatures inside the smoke cloud will be able to attack each other normally. This ability has an obvious use in PvP, but it can also be used in PvE to force mobs to run to the group.

Changes to Abilities & Mechanics

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Rogues will become less dependent on "stun-locks" in PvP and will get more passive survivability. One step in that direction is include Cheap Shot to the list of stuns that share diminishing returns.
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The portion of Rogues' damage that comes from auto attacking and poisons will be lowered. The majority of the damage should come from active abilities (such as Sinister Strike), not from passive ones.
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To improve leveling experience, positional attacks and DoTs will be de-emphasized on lower levels, and re-introduced on higher ones, when group setting is more likely. In addition to this change, al rogues will be getting a new low-level ability - Recuperate - which will allow them to convert combo points into a small heal-over-time.
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Non-damage abilities that require combo points (such as Slice and Dice) will be usable without their target requirement. In addition to this, those abilities will consume combo points from recently killed enemies as well. So if you finish a mob with 3 combo points left on it, then build 2 more on a new target, you will be able to refresh your Slice and Dice with full 5 points worth of duration! The default UI will also change to make it easier for Rogues to know how many combo points they have between all targets.
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Ambush will work with all weapons, but have reduced coefficient when used with non-daggers.
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Most abilities (and talents) will have their weapon requirement removed. Players should be able to use the ability they find most appropriate for the situation without having to switch specs and weapons. Backstab is one of the few that will still require a specific weapon.
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Deadly Throw and Fan of Knives will now use the weapon in the ranged slot. In addition, rogues may be able to apply poisons to their ranged weapon.
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Tricks of the Trade will likely receive some nerf to lower the amount of threat transferred to the target.

New Talents & Talent Changes

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Assassination will be more about daggers, poisons, and burst damage.
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Combat will be all about swords, maces, fist weapons, axes, and being engaged toe-to-toe with your enemies. A Combat rogue will be able to survive longer without needing to rely on Stealth and Evasion mechanics.
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The Subtlety tree will primarily be based around utilizing Stealth, openers, finishers, and survivability. It'll be about daggers, too, but less so than Assassination.
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In general, Subtlety rogues needs to do more damage than they do today, and the other trees need to have more tools.
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Weapon-specialization talents (for all classes, not just rogues) are going away. Interesting talents, such as Hack and Slash, will work with all weapons. Boring talents, such as Mace Specialization and Close Quarters Combat, will be going away.
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The Assassination and Combat talent trees currently have a lot of passive bonuses. Critical strike rating will be cut a little in those trees, so that rogues still want it on their gear.

Mastery Bonuses
Assassination

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Melee Damage - Increases physical damage.
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Melee Crit - Increases physical critical strike chance.
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Poison Damage - Increases poison damage.

Combat

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Melee Damage - Increases physical damage.
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Melee Haste - Increases melee hit chance.
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Harder-hitting combo-point generators - Increases the damage done by abilities that generate combo points.

Subtlety

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Melee Damage - Increases melee damage.
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Armor Penetration - Increases melee haste.
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Harder-hitting finishers - Increases the damage done by finishing moves.

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